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Submitted on
October 3, 2012
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Tali Alt Costume UPDATED for XNA/XPS by The-JoeBlack Tali Alt Costume UPDATED for XNA/XPS by The-JoeBlack
Character belongs to Bioware and EA Games

Extracted by Squiddy

Converted for XNALara by me.

Edit: Added spec maps.

Enjoy!

[link]
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:icontechgi19:
techgi19 Featured By Owner Sep 7, 2014
giant tali walking among the citadel
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:iconthe-joeblack:
The-JoeBlack Featured By Owner Sep 7, 2014  Professional Traditional Artist
Crushing the weak under her mighty boot! :P
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:icontechgi19:
techgi19 Featured By Owner Jun 29, 2014
I wonder if there is a POV of Tali's HUD? In all outfits?
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:iconthe-joeblack:
The-JoeBlack Featured By Owner Jun 30, 2014  Professional Traditional Artist
Hrmm. I'm not sure :/
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:iconmirage2000:
mirage2000 Featured By Owner Sep 21, 2013
Great!... The marvelous and lovely Tali'Zorah
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:iconthe-joeblack:
The-JoeBlack Featured By Owner Sep 22, 2013  Professional Traditional Artist
Glad you like her :)
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:icondorianpavus:
DorianPavus Featured By Owner Jul 15, 2013   Digital Artist
How can you add spec maps? Did you do this in 3Dsmax?
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:iconthe-joeblack:
The-JoeBlack Featured By Owner Jul 17, 2013  Professional Traditional Artist
Probably! I just edit the generic mesh manually tho. Away atm having fun with my wife but I'll be back on DA soonish if you have a model you want specs added to :)
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:icondorianpavus:
DorianPavus Featured By Owner Jul 17, 2013   Digital Artist

Does probably mean yes?

The program does not run on my computer, so I have to use Blender in any case, but this I have to learn first.

No, no, not a particular one, just wanted to learn how to or at least know how to do such a thing.

(Some of my downloaded and modded models do not have spec maps in their eyes and look dead because of that, but I don't think you want to fix them all, lol)

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:iconthe-joeblack:
The-JoeBlack Featured By Owner Jul 18, 2013  Professional Traditional Artist
Ah yeah I know that look well. I've had to manually add spec maps to all my personal mods. All I do is apply the diffuse map in 3DS. All the rest I do manually by editing the generic mesh file. If you want to upload just one of yours I can add the specs so you can look at the before and after meshes and then you should easily be able to do the others yourself. I'd write up a tutorial but I'm on holidays atm sorrys.
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